One side achieves victory by eliminating the other or forcing it to flee the combat a draw occurs if both sides remain after 50 turns. The two forces are arrayed at opposite edges of the map and the battle is conducted in a series of turns. The battle takes place in an isometric map that expands the contested square in detail (including fortifications and terrain aspects that affect movement and combat). Unlike strategic phase's top-down perspective, combat takes place in isometric view.Ī tactical battle begins when two armies occupy the same square on the global map. The final spell learned is the Arcane Spell of Mastery, which takes enormous resources to research and cast but instantly wins the game for the casting player. The player can research combat spells, which include direct attacks, debuffs and traps. Wizards can summon creatures related to their schools. Unit or city enhancement spells can boost the potential of its target, such as increasing the movement and attack speed of units, enabling them to regenerate wounds and increasing the power of their attacks. There are global spells that affect targets throughout the world. Traits provide special bonuses throughout the game. The number of spells a wizard can learn from each school is dependent on the number of books chosen for that school.Īdditionally, the player can select traits in addition to spellbooks. Players select spellbooks from desired schools, allowing them to research and cast spells from said schools. Master of Magic splits spells into six schools of magic: Life Magic, which heals and protects its antithesis Death Magic, which drains life and creates undead Chaos Magic, which warps targets and spews destructive energies Nature Magic, which controls the weather and turns it against the enemy Sorcery, which manipulates the air and subverts the effects of the other schools and Arcane Magic, which is a general school and free for all. Spells can be used during or outside of combat. While the player is exploring and colonizing new territories, new magical spells are researched. Military units require at least food and often gold upkeep spellcasters consume mana in combat. During exploration, the player defeats monsters that are guarding treasure, finds the best locations for new cities, discovers the Towers of Wizardry that link the game's two planes of Arcanus and Myrror and locates the cities of enemy wizards.Īpart from the Player's first city, cities are established by settlers, then upgraded by adding buildings, which in turn improves the economy, availability and strength of units, city's growth rate, mana and economics. The gameplay starts with units exploring their surroundings, pushing back the strategic map's fog of war. The player can customize the skills, spell choices and appearance of their wizard, choosing one of 14 races for the starting city. Players customize their characters with choices of portraits, spell books, abilities and race.Ī world is randomly generated every time the player starts a new game, with the player being able to adjust land size, magic strength, game difficulty and other features. now owns the IP from Atari and has added a DLC, as well as releasing the game on Steam. The game was re-released in 2010 with Windows support on GOG.com. The patched version was received more positively by reviewers. The last official patch version 1.31, released in March 1995, fixed many of the bugs and implemented updates to the AI. Master of Magic 's early versions had many bugs, and were heavily criticized by reviewers. While it never received a direct sequel, a number of other games published since have been described as inspired by it, and reviewers and players remain divided on whether any has succeeded at recapturing the feeling and gameplay of the original. Sometimes described as a fantasy-themed spin-off of classic Civilization or sci-fi themed Master of Orion, it has proven to be quite enduring, becoming a cult classic in its niche of fantasy-themed 4X strategy games. The game was developed by Simtex and published by MicroProse for MS-DOS in 1994. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards. Master of Magic is a single-player, fantasy turn-based 4X strategy game in which the player plays as a wizard attempting to dominate two linked worlds.
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